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mpanknin

Software engineer, based in Berlin, focused on designing & developing realtime 3D software.

About

Martin Panknin, M.Sc.

Strong entrepreneur personality with extensive experience in software development and realization of IT projects with focus on interactive real-time 3D applications. Technical project manager with excellent communication skills, team spirit, many years of project experience and fascination for real-time 3D, rendering algorithms and related technologies.

Personal Details

Martin Panknin, M.Sc.
Soldiner Str. 66, 13359 Berlin
17 March 1981
martin.panknin

Skills

C#
C++
CG
GLSL
HLSL
JavaScript
Java
Python
TypeScript
HTML5
CSS3
JSON
Node.js
Angular2
Vue
jQuery
Unity3D
Three.js
WebGL
Nvidia CUDA
Cordova / Phonegap
Docker
Headless CMS
SilverStripe
MVC
REST
Ghost
WebPack
Gulp
MetalSmith
Semantic UI
Bulma
Blender
Visual Studio
VS Code
Git
Chrome DevTools
Sublime
Powershell
Postman

Experience

redPlant GmbH - 3D Realtime Studios
Düsseldorf | www.redplant.de
05/2012 - 05/2018 Co-founder, managing partner, technical lead
Foundation and development of redPlant GmbH
Technical management of the project teams
Planning, calculation, preparation of offers and contract negotiations with nationaland international clients
R&D development to evaluate new hardware and software technologies
Fraunhofer IAIS
Sankt Augustin | www.iais.fraunhofer.de
04/2010 - 04/2012 Student assistant / developer
Software design and implementation in geoscientific context
Real-time3D development with OpensceneGraph, volume rendering in C/C++ and GLSL
GPGPU programming with NVIDIA CUDA
Presentation of research results in English (lectures and demonstrations at the meetings of the international oil and gas industry consortium VRGeo)
Independent cooperation with the international members of the VRGeo consortium

Education

M.Sc. Computer Science
09/2009 - 08/2012 University of Applied Sciences Düsseldorf
Software development in the field of scientific 3D visualization
Volume rendering, shader programming, GPGPU
B.Sc. Computer Science
09/2004 - 02/2009 Hochschule Furtwangen HFU
Software development in the field of real-time 3D
Search space representations and search algorithms
Autonomous navigation in complex 3D scenes

Articles

Ward’s Anisotropic Reflectance
Anisotropic Specular Reflection in Unity3D
Volume Rendering
Displaying discrete scalar data fields
Volume Rendering Pipeline
Reconstructing the original signal
Seismic Occlusion Classification
The Occlusion Spectrum
Seismic Classification Editor
User Driven Classification

Portfolio

WebGL Deferred
Deferred Rendering Pipeline for Three.js
Vans Customs
Hybrid iOS Application
Vaillant
Large Scale Multitouch
TRILUX
Licht verbindet
Tchibo
Wohn(t)raumfinder
Screen Space Area Lights
SSAL for Unity3D
Stagbeetle Raycasting
Min/Max Octree for accelerating Volume Raycasting
Nike Digital Retail
Interactive Social Media Wall
Ideentisch
Large Scale Multitouch / Multiuser Installation
Hike & Seek
iOS App for Hiking
Cook Torrance Lighting Model
Cook Torrance Local Illumination Shading in Unity3D
WDR
39 Stufen - interaktives Hörspiel
Physically Based Area Lights
redLights 2.0 / PBAL for Unity3D

Contact

Contact Details

Martin Panknin, M.Sc.
Soldiner Str. 66, 13359 Berlin
17 March 1981
martin.panknin