Physically Based Area Lights

redLights 2.0 / PBAL for Unity3D

Realized during my time at redPlant

Project details

Unity3D Shader PBAL PBR C# CG HLSL IES Profiles

At a Glance

Commercial Plugin for Unity3D. It was the first extension in the Assetstore that enabled realtime area lights. Different emitter types were implemented such as Tube-Emitter, Disc-Emitter, Textured Rectangular-Emitter. The plugin supported importing of IES light profiles, integration with Skyshop and a lot more. Our lighting code was integrated deeply into Unity's Core Renderer and thus they supported also most of what the stock lights were capable of (Culling Masks, Forward- as well as Deferred Renderpath and so on)

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